2013年5月31日星期五
person before they are able sit down in the "goose's" spot
It appears that many classic outdoor childhood games that were played with few
or zero toys, gadgets and such are getting lost. Children are not playing about
these games as much as they used to, and many don't know how to play them. These
games can be great exercise, cost little or nothing, and most of all create
sweet childhood memories. Some of my best childhood memories are the times spent
playing these games with my siblings, friends, relatives and anyone else who was
close by. Here's a list of some of my favorites: Red Light Green Light - One
person plays the "stop light" and the rest try to touch him/her. Whoever touches
him first wins. To begin all the children form a line about 15 feet away from
the stop light person. That stop light person faces away from the line of
children and says "green light". At this point the kids are allowed to move
towards the stoplight, some run, some walk or sneak. At any point, the stop
light person calls out "red light" and turns around. If any of the kids are
caught moving after this has occurred, they are out. This continues until the
first player to touch the stop light wins the game and earns the right to be
"stop light" for the next game. Kick The Can - Is a combination of tag and hide
and seek. A person chosen is "it". They count to a predetermined number while
the other kids hide, while at the westbrook jersey
same time sort of guarding the can. They then seek to find the hidden kids. When
they find one, it is then a race between the two. The one found tries to get to
the can first and kick it over, while the "it" person tries to tag him before he
can do this. There's always those smart alec kids who hide in dumb, close places
to sprint to the can when seen and catch the "it" person off guard. Marbles - A
fairly smooth playing area is needed to play, many times on dirt. A small hole
is created in the center of the playing area. A line is drawn with a finger
making the parameter of the playing field. Each player puts a marble into the
playing field, and they are randomly scattered around. Each player uses a large
marble called a shooter to knock the other marbles into the hole similar to a
pool player. Players take turns shooting, and if a player knocks the marble into
the hole with his/her shot, they get to keep the marble they knocked in and
shoot again. There are many variations to the game rules in marbles as well.
Marble trading also used to be very popular. Duck Duck Goose - Kids sit down in
a circle facing each other. One person is "it" and walks around the circle. As
they walk around, they tap people's heads and say whether they are a "duck" or a
"goose". Once someone is the "goose" they get up and try to chase "it" around
the circle. The goal is to tap that person before they are able sit down in the
"goose's" spot. If the goose is not able to do this, they become "it" for the
next round and play continues. If they do tap the "it" person, the person tagged
has to sit in the center of the circle. Then the goose become it for the next
round. The person in the middle can't leave until another person is tagged and
they are replaced. Stick Ball - The game is played with a baseball bat and ball
usually a tennis ball so we didn't break any windows. There are no teams, just
one person up to bat and everyone else in the outfield. The person with the bat
tosses the ball up and hits it. He/she then places the bat on the ground in
front of him/her. The person who gets the ball rolls it at the bat from the
place where the ball was picked up. When and if the ball hits the bat it pops up
into the air. If the batter does not catch the ball, the person who rolled it is
then up to bat. If someone in the field catches a hit before it touches the
ground, they are automatically up to bat. kevin durant
jersey Hopscotch - Hopscotch is a wonderful hopping game that can be played
on a sidewalk or pavement or on a floor indoors. There are hundreds of
variations of the diagram that can be drawn. Use your favorite version to have
children play. Use chalk to draw a hopscotch pattern on the ground or use
masking tape on a floor. Create a diagram with 8 sections and number them. Each
player has a marker such as a stone, beanbag, bottlecap, shell, button, etc. The
first person stands behind the starting line to toss her or his marker in square
1. Hop over square 1 to square 2 and then continue hopping to square 8, turn
around, and hop back again. Pause in square 2 to pick up the marker, hop in
square 1, and out. Then continue by tossing the stone in square 2. All hopping
is done on one foot unless the hopscotch design is such that two squares are
side-by-side. Then two feet can be placed down with one in each square. A player
must always hop over any square where a maker has been placed. A player is out
if the marker fails to land in the proper square, the hopper steps on a line,
the hopper looses balance when bending over to pick up the marker and puts a
second hand or foot down, the hopper goes into a square where a marker is, or if
a player puts two feet down in a single box. The player puts the marker in the
square where he or she will resume playing on the next turn, and the next player
begins. Sometimes a dome-shaped "rest area" is added on one end of the hopscotch
pattern where the player can rest for a second or two before hopping back
through. Farmer in the Dell - This game needs about 15 or people or more to
stand in a circle. A person is chosen as the Farmer and stands in the middle.
Everyone sings, "The farmer in the dell, the farmer in the dell; Heigh ho, the
Derry-oh the farmer in the dell" and walks Serge Ibaka
Jersey around in the circle with the Farmer standing still. The next verse
is "The farmer takes a wife . . .," which is sung as the Farmer person chooses
another person from the circle to come to the inside. The next verse is "The
wife takes a child . . .," when the wife person inside the circle chooses a
third person to be the child. This continues with "The child takes a dog . . .,"
"The dog takes a cat . . .," "The cat takes a rat . . .," and "The rat takes the
cheese . . .." The final verse is? The cheese stands alone . . .," when all
people on the inside of the circle go back to the outer edge of the circle and
sing as the last person chosen "stands alone" in the circle, the game is then
finished. Reminisce about some of your favorite games and add to the list. Bring
back the lost games of childhood to pass on to your children and grandchildren
to oklahomathundershop play,
plus share a special bond with them through the examples of what you did as a
child. They will begin to see another aspect of your life.
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